HOW ARTISTS
TURN AI 
INTO GOLD 

Instead of fighting AI,
turn it into an
artist’s marketplace.

Stephen Parker
Creative Director at Waymark, a Detroit-based video creation company

Generative AI has sent a shockwave through Hollywood as creatives and studios debate its impact on the entertainment industry.

For studio owners and AI evangelists, generative AI has the potential to be an industry-disrupting tool for streamlining creative processes and getting projects out the door faster than ever previously possible. Many creatives and artists, however, argue AI technologies pose an existential threat to their livelihoods. 

AI will have far-reaching impacts on creative markets as AI systems like DALL-E 2 and Midjourney refine their products and advance their models, laying the groundwork for new AI systems and applications we’ve yet to fully realize.

While none of us has a clear picture of what this will look like for the entertainment industry, it’s evident a new model for protecting IP is needed to ensure creators can continue benefiting from their human output alongside this emerging innovation.

AI licensing could offer a solution.

Generative AI in entertainment is an industry-defining debate with far-reaching implications that could impact everything from contract negotiations to the way we interpret original art in the future.

Already, there are several lawsuits underway alleging that generative AI systems were unlawfully trained using various authors’ work without their permission. Depending on how generative AI systems are regulated in the U.S. or abroad, we may have a better idea of whether those lawsuits hold water.

In the meantime, creatives have more power than they may realize in the current Wild West of emerging generative AI technologies — perhaps even through a platform that supports continued or alternate world-building for their existing stories and projects.

and
The Copyright Fight
For Digital Creativity
or
Against
AI Art

An untapped wealth of IP

Plenty of creatives already allow their personalities, concepts, and writing to be licensed through brands and ad partnerships (Ryan Reynolds is one such ubiquitous celebrity who excels at image marketing).

These deals are executed under very specific contractual terms beneficial to both parties, and most seasoned actors have a considerable degree of say about what they do on camera. So why should it work any differently with AI?

The debate over generative AI’s use in entertainment production arrives at a poignant moment for the industry; the Writers Guild of America strike began in May and a strike by the actors’ union SAG-AFTRA followed shortly thereafter in July.

And make no mistake: Studios are already AI future-focused. SAG-AFTRA maintains that studios wish to use actor likenesses at will and without compensating those individuals (the Alliance of Motion Picture and Television Producers denies this characterization of its AI proposal). 

I’m not pitching a dystopian “Joan Is Awful” scenario wherein artists are exploited and their digital avatars are able to be used by content-greedy streamers or studios at will, as SAG-AFTRA has alleged was proposed by AMPTP.

But should a screenwriter, actor, or director be looking for new opportunities to capitalize on their oeuvre, they’d be wise to consider an AI framework for licensing. 

I’m proposing a reasonably straightforward concept: a hybrid creative-licensing platform that allows artists to license their likeness, aesthetic, or concepts for use as input for outside projects, creating an ethical — and importantly, lucrative — funnel by which all parties benefit and no copyright infringement or plagiarism of existing works occurs.

Part of the reason artists are so miffed with systems like ChatGPT and Midjourney is they are alleged to have used work and ideas without the express permission of the original authors.

But imagine that an author did allow their ideas to be used as part of a new and entirely unique AI output, with terms protecting the degree of use and how the output can be shared, for how long, and with explicit distribution royalties in place to compensate original authors whose work was used as a prompt. 

One way that this could potentially manifest is through a platform that allows brands, studios, actors, and writers to license their creative output to niche communities like fandoms.

With years between iterative games, books, TV shows, and film series, such a platform would find tremendous success with communities of artists and creatives interested in worldbuilding for purposes outside of commercial marketing.

Harry Potter fans, for instance, would almost certainly pay to expand narratives for their favorite characters, creating entire backstories, sub-narratives, and alternative timelines.

And should such a platform bill itself as a creative community rather than one meant to generate monetizable output, the licensing would be far more appealing to artists looking to capitalize on specific fan followings.

Make no mistake, such a model could be incredibly profitable for all involved parties, including media companies, established industry heavyweights, and emerging creators with significant social followings — specifically where it relates to world-building within existing franchising.

An AI licensing platform could easily filter for specific motifs or genres, and sophisticated terms could provide expansive protections to any creative willing to license their work or likeness through the service.

I envision a platform capable of filtering by specific tags, allowing paying subscribers access to rich data sets from their favorite artists and creatives.  

There are several benefits to third-party licensing that could even the playing field for the entertainment industry at large. For one, actors, screenwriters, and directors could set their own terms and decide how, and for what, their work is legally permitted to be used as input.

Studios with over a century of IP collecting dust, like Disney, could potentially license that material to allow a new generation of creatives to make it fresh again. Or maybe even your normal, everyday franchise enthusiasts could potentially use the service to generate a final season of a canceled show they adored. The possibilities for use are virtually limitless.

Why pay for what's already free?

While conversations about how we navigate our AI future are of paramount importance, it’s also true that generative AI systems are still very much in their infancy.

You have to be fairly technically adept today to create something of high quality with the current suite of widely available generative AI tools. Even short-form projects developed with AI technologies require a lot of work, a lot of training, and a lot of frameworks both technical and conceptual. 

AI technology for developing high-caliber moviemaking is simply not at a plug-and-play stage. And the easier and more accessible the tool, the greater the potential for the product to generate money.

Everybody has a niche, and when they’re able to dial into that niche, that’s when the slot machine starts to ping. 

If you’re wondering why people wouldn’t just use a DALL-2-type model to do this on their own, that’s easy. The quality of the AI output would be lightyears better and more specific for artists and creators who are interested in working within a specific artistic motif.

If you’re licensing from the creators themselves, you’re going to get a richer body of prompts because you won’t have to sift through a randomized heap of garbage pulled from the internet — which can (and does!) lead to very bizarre interpretations of written prompts by generative AI models.  

Generative AI is still very much an emerging and primitive technology where video is involved, and they’re unlikely to soon entirely replace human beings in the ideation, development, and output of fully realized creative works (e.g. short films or scripts that don’t require a significant degree of human input).

We’ve also yet to see how copyright protections will work once policymakers begin regulating AI. A number of policy proposals may require generative AI models to disclose how they’ve trained their systems, again raising questions about copyright infringement and how creative works can or cannot be used in the generation of AI output.

At the same time, a creative-licensing platform like the one I’ve proposed may offer a solution from which everyone benefits. And most importantly, it gives back to artists and creators the creative control over their intellectual property while they’re laughing all the way to the bank.

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